UX & GRAPHIC DESIGNER
From user research to final design, I create web interfaces and brand experiences that solve real business problems. Let's talk about your design goals today.
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4+ years experience | Complex enterprise systems • End-to-end product design • AI-assisted UX workflows

Usability Testing
Information Architecture
UX Design
Wireframing
Responsive Design
User Research
Prototyping
UX Design
Design Handoff
User-Centered Design
Conversion Optimization
Accessibility
Design Systems
Mobile App Design
Design Thinking
AI-Assisted Design
Usability Testing
Information Architecture
UX Design
Wireframing
Responsive Design
User Research
Prototyping
UX Design
Design Handoff
User-Centered Design
Conversion Optimization
Accessibility
Design Systems
Mobile App Design
Design Thinking
AI-Assisted Design
Usability Testing
Information Architecture
UX Design
Wireframing
Responsive Design
User Research
Prototyping
UX Design
Design Handoff
User-Centered Design
Conversion Optimization
Accessibility
Design Systems
Mobile App Design
Design Thinking
AI-Assisted Design
Selected Works








Haykoff Gallery
Haykoff is a web-based e-commerce platform for an offline art gallery, enabling users to discover and purchase original artworks and limited prints online. The project aimed to create a clear, intuitive purchasing flow while preserving the artwork as the primary focus.
Designed a visual-first marketplace for discovering and purchasing original artwork, focusing on intuitive browsing, clear pricing, and seamless checkout.












EPAM-Matching Advisor
The Matching Advisor streamlines candidate selection by providing managers with a comprehensive comparative analysis of candidates. The main objective was to automate the existing process and enable faster, data-driven decision-making.








PPG Stores
The project aimed to simplify, standardize and optimize the customer experience in finding the nearest purchasing location for PPG products by developing a unified Global Locator Application. It also included a UI for admin users to manage location data based on their permission scope.
How I approach product design
How I approach product design

Start with the problem
Before a single screen, I frame what's actually broken for users and the business. The brief is a starting point, not the answer, research and constraints decide the direction.

Start with the problem
Before a single screen, I frame what's actually broken for users and the business. The brief is a starting point, not the answer, research and constraints decide the direction.

Start with the problem
Before a single screen, I frame what's actually broken for users and the business. The brief is a starting point, not the answer, research and constraints decide the direction.

Build systems that scale
I design in components and patterns, not one-off screens, so work stays consistent across fast-moving teams and survives the next ten features that get added after handoff.

Build systems that scale
I design in components and patterns, not one-off screens, so work stays consistent across fast-moving teams and survives the next ten features that get added after handoff.

Build systems that scale
I design in components and patterns, not one-off screens, so work stays consistent across fast-moving teams and survives the next ten features that get added after handoff.

Design through validation
I test ideas early through prototypes and usability insights, using feedback to refine flows and remove friction before design gets locked into detail.

Design through validation
I test ideas early through prototypes and usability insights, using feedback to refine flows and remove friction before design gets locked into detail.

Design through validation
I test ideas early through prototypes and usability insights, using feedback to refine flows and remove friction before design gets locked into detail.